As marketers, it’s easy to lose perspective on how the content we create affects the people we are talking to. In many ways, we’ve been trained not to even think about it and view marketing as the unwritten contract price of media subsidization. The old way of thinking is that we create ads, and the audience owes it to us to watch our ad as payment for the show they’re watching or the article they’re reading.
In reality, the consumer owes us nothing – quite the opposite. Great marketers get that, and build their marketing, or better, their business, around the idea of giving something back to the user. The question becomes – what is the role of the marketer in creating content? We used to be the host of the party, who would, in exchange for the invitation, spend 20% of the time publicly patting ourselves on the back. Now, that role has changed, and many interactive marketers moved to creating destination sites or social networks based around their brand.
Before making strategic or creative decisions, you need to decide this interaction. Most brands want to create the playground – a social network, a virtual world. They put up a few swings and a see-saw, and expect the world to come and play. The problem is that a playground is only as much fun as the equipment within it, so other companies make the jungle gym, but put it in an out of the way place that requires people to go out of their way to get their, assuming that their content will attract people far and wide.
These tactics have some validity and can work occasionally. But the most strategic marketers combine the playground and the jungle gym together, and provide the tools to the community to make it what they want, rather than prescribing the experience for them.
Twitter is an interesting example of this. On its own, Twitter is nothing at all – an empty, unlandscaped lot. The reason that they’ve been successful where other, similar but more complicated services have failed is because they gave the community the tools to build the lot into whatever they wanted. Through the Twitter API, the community created desktop and mobile clients, games, competitions, visualizers, tools and much more. As a result, the playground is owned by the community because it was built by them.
As marketers, the best thing we can ask for is to have consumers interact with our brand in a meaningful way. What we have to realize as we transition into a new phase of communications is that we can create playgrounds or we can create jungle gyms, but it’s the community that’s going to be what decides if it’s worth playing in.